The graphics sector is at a crossroad to give its future a new twist. Both internal and external challenges play an important role in this. Innovation and digitization are hereby linked to new products, services and business operations.
Together with EY and the entire graphics industry, VIGC is joining forces to help shape the future of the graphics sector with highly targeted and innovative solutions. Future-proof graphic innovations regarding internal organization, new services or products and business models will form the basis of this first graphic Hackaton ‘Graphic communication enterprise of the future. How to future proof our industry?‘
During 24 hours teams of startups, scale-ups, corporates and students will have the opportunity to collaborate and create digital and innovative solutions relevant for the Graphic Arts Industry. A diverse and dedicated team of experts and coaches will assist you during the process. After the hacking, you will have to present your suggestion to a mixed jury of experts.
A hackathon is a method of creative problem solving designed to boost disruptive innovation. This format is usually limited in time (24h-48h). The participating teams work on predetermined challenges towards new concepts, business models, processes and go as far as possible to deliver tangible results. At the end of the hackathon these team results are usually presented to a jury which subsequently highlights the most promising projects. The aim of this hackathon is to future-proof the graphic arts sector. All sector stakeholders are invited to contribute to the sector’s most pressing challenges you will find below!